IDLE

4D - Documentation   Français   English   German   Spanish   4D v11 SQL, Command Theme List   4D v11 SQL, Command Alphabetical List   4D v11 SQL, Constant Theme List   Back   Previous   Next

version 3


IDLE

ParameterTypeDescription
This command does not require any parameters

Description

The IDLE command is designed only for use with the compiler. This command is only used in compiled databases in which user-defined methods are written so that no calls are made back to the 4D engine. For example, if a method has a For loop in which no 4D commands are executed, the loop could not be interrupted by a process installed with ON EVENT CALL, nor could a user switch to another application. In this case, you should insert IDLE to allow 4D to trap events. If you do not want any interruptions, omit IDLE.

Example

In the following example, the loop would never terminate in a compiled database without the call to IDLE:

      ` Do Something Project Method
   ON EVENT CALL ("EVENT METHOD") 
   <>vbWeStop:=False 
   MESSAGE ("Processing..."+Char(13)+"Type any key to interrupt...") 
   Repeat 
         ` Do some processing that doesn't involve a 4D command
      IDLE 
   Until (<>vbWeStop)
   ON EVENT CALL ("")

with:


      ` EVENT METHOD Project Method
   If (Undefined(KeyCode))
      KeyCode:=0
   End if
   If (KeyCode#0)
      CONFIRM ("Do you really want to stop this operation?")
      If (OK=1)
         <>vbWeStop:=True
      End if
   End if

See Also

Compiler Commands, ON EVENT CALL.


4D - Documentation   Français   English   German   Spanish   4D v11 SQL, Command Theme List   4D v11 SQL, Command Alphabetical List   4D v11 SQL, Constant Theme List   Back   Previous   Next