version 2003
PA_SetPictureHandleVariable (aVariable; hPicture; info)
Parameter | Type | Description | |
aVariable | PA_Variable * | Pointer to the variable to access | |
hPicture | PA_Handle | New value of the handle | |
info | PA_PictureInfo | Background picture info |
Description
The routine PA_SetPictureHandleVariable sets the handle of the variable pointed to by aVariable to the handle hPicture. In addition, pass the PA_PictureInfo in info (used when the picture is in a background position).
This is useful for memory optimization: PA_SetPictureVariable duplicates the picture, since PA_SetPictureHandleVariable changes only the value of the handle to the picture data.
WARNING
The kind of of the variable pointed to by aVariable is set to eVK_Picture by the routine, even if it was not its previous kind.
Make sure not to change 4D variable kinds (using PA_GetVariable), especially in compiled mode.
IMPORTANT NOTE
After the call, the handle belongs to the variable.
Example
Wrapper that checks the kind and uses empty picture info.
void mySetPictureHandleVariable(PA_Variable *v, PA_Handle h) { if(PA_GetVariableKind(*v) == eVK_Picture) { PA_PictureInfo info = {0, 0, 0}; PA_SetPictureHandleVariable(v, h, info); } }
See Also
Error Handling
PA_GetLastError keeps the last error that occurred before calling the routine.