version 6.7 (Modified)
GET PICTURE FROM LIBRARY (picRef | picName; picture)
Parameter | Type | Description | |
picRef | picName | Number | String | Reference number of Picture Library graphic or | |
Name of Picture Library graphic | |||
picture | Picture Variable | Picture from the Picture Library |
Description
The GET PICTURE FROM LIBRARY command returns in the picture parameter the Picture Library graphic whose reference number is passed in picRef or whose name is passed in picName.
Note for components developers: If you want a 4D component to use graphics stored in the Picture Library, you must pass a picture name as first parameter. Indeed, when a component requiring its own pictures is installed by 4D Insider, the application can renumber automatically these new pictures if some database pictures have already the same reference number.
If there is no picture with that reference number or name, GET PICTURE FROM LIBRARY leaves picture unchanged.
Examples
1. The following example returns in vgMyPicture the picture whose reference number is stored in the local variable $vlPicRef:
GET PICTURE FROM LIBRARY($vlPicRef;vgMyPicture)
2. The following example returns in $DDcom_Prot_MyPicture the picture with the name "DDcom_Prot_Button1" stored in the Picture Library:
GET PICTURE FROM LIBRARY("DDcom_Prot_Button1";$DDcom_Prot_MyPicture)
3. See the third example for the command PICTURE LIBRARY LIST.
See Also
PICTURE LIBRARY LIST, REMOVE PICTURE FROM LIBRARY, SET PICTURE TO LIBRARY.
System Variables and Sets
If the Picture Library exists, the OK variable is set to 1. Otherwise, OK is set to zero.
Error Handling
If there is not enough memory to return the picture, an error -108 is generated. You can catch this error using an error-handling method.